In the United States, the console's debut price was planned to be US$599 and included two joystick controllers and a game: either Baseball Stars Professional or NAM-1975. However, the price was raised and its American launch debuted as the Gold System at US$649.99 (equivalent to $1,293 in 2021). Later, the Gold System was bundled with Magician Lord and Fatal Fury. The Silver System package, launched at US$399.99, included one joystick controller and no pack-in game. Other games were launched at about US$200 and up. At double or quadruple the price of the competition, the console and its games were accessible only to a niche market.[27] However, its full compatibility meant that no additional money was being spent on porting or marketing for the AES, since the MVS' success was automatically feeding the AES, making the console profitable for SNK.[citation needed]
Double Dragon Neon-RELOADED Mod
The first of the Medic Perk's primary weapons is the Heckler & Koch MP7, referred to as "MP7M" in-game. As a Medic weapon, it is equipped with a medication dart launcher attached to the left side of the gun, which allows the user to heal teammates from long range. It is also fitted with a Trijicon RX01 red dot sight and 20-round magazine (though with a sufficiently-leveled Medic perk that can be doubled, unintentionally setting the precedent for future Medic weapons to have ridiculously-incorrect capacities at high perk levels). The real rate of fire for the MP7 is 950 RPM, but in-game its rate of fire is near 1200 RPM. The MP7M is another solid medic weapon choice, with a high rate of fire, low weight and even serving as a spawn weapon for Level 6 medics. Its MAC-10-like rate of fire is a pain to deal with though, forcing short bursts to stay on target and a ton of reloads.
A double barreled hunting shotgun is available in the game. Called the "Hunting Shotgun", it is incredibly powerful at close-range, especially when both barrels are fired at once via the secondary-fire function. Support Specialists at the highest level spawn with one. The weapon's accuracy is rather poor and reloading it takes time, additionally, it cannot be reloaded unless one has fired both barrels.
Keep in mind, though, that along with every upgrade plant, the Cob Cannon will cost more sun for every one you currently have on the screen. The zero and two cob builds require a rotation of instants and/or double Ice-shrooms (Ice-shroom with Imitater Ice-shroom), while the six and eight cob builds have enough units use constant cob rotations. The four Cob build is quite flexible, with more space and more frequent cob rotation than other builds but also leaves you with room for other plants.
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